Free · Portrait RPG · 15 creatures
Magikmon: catch, train and battle at a school of magic
Magikmon is a turn-based monster-catching RPG from Ravalmatic in which a new student explores a magic school, captures wild creatures and battles rival wizards with them. The game's own bestiary lists 15 Magikmon split into three classes — Classic, Tech and Spectre — and the classes beat each other in a loop, so the order you send creatures into a fight matters as much as their level. The story runs from an introduction titled "First day at school" through six chapters, each built around a different teacher, to a final chapter called "Hidden in the shadow". It is laid out for a tall 600 × 800 screen and runs in a desktop or phone browser.
Quick facts
- Developer: Ravalmatic (credited inside the game files and on Poki)
- Genre: turn-based monster-collecting RPG
- Roster: 15 Magikmon in the Classic, Tech and Spectre classes
- Team size: up to 6 Magikmon at once
- Story: introduction, six chapters and a final chapter
- Screen: portrait, 600 × 800 embed; three save slots
How to play Magikmon
A run starts on the street outside the school and grows into a chain of wild encounters and teacher duels. You win fights by weakening opponents, and you grow the team by capturing the weakened wild ones.
- 1
Start a save
Pick one of the three NEW GAME slots on the title screen. A short bus scene opens the introduction chapter.
- 2
Choose your first Magikmon
Your talking wand, Varita, asks which of three professions you like most and gives you a Magikmon of the matching class.
- 3
Weaken, then trap
Fight wild Magikmon turn by turn. Once you have learned to craft a magical trap, use it on a worn-down creature to add it to the team.
- 4
Pass each teacher's test
Every chapter has an instructor who evaluates you in battle. If you lose, level up your team and come back.
Controls
Desktop
- Click the spot on the map the student should walk to
- Holding the mouse button and dragging also steers the student in our test
- Pick battle moves and items by clicking their buttons
Phone & tablet
- Tap to move and tap menu buttons, as GamePix lists the game for phones and tablets
- Hold the phone upright; Magikmon fills a portrait screen
- The home icon in the corner returns to the title screen
What sets Magikmon apart
A three-way class loop
Classic Magikmon beat Spectre, Tech beat Classic, and Spectre beat Tech. The school logo is drawn as a reminder of that cycle.
Creatures from myths and gadgets
Classic entries borrow from old pantheons (Cernunnos, Belona, a Leprechaun), while Tech ones parody modern habits, such as Selfaholic, who grows stronger with every selfie.
Teachers as chapter bosses
Instructors such as Selene da Lúa, celebrity teacher Joel Mars and Freja of Tecnomagic each test you, leading up to the principal's final evaluation.
Status effects and cures
Battles can inflict VENOM or HACK states. The item list includes a cure for each, a full-life potion and temporary boosts to ATTACK, DEFENSE and AIM.
Tips for Magikmon
- Bring one creature of each class. With a Classic, a Tech and a Spectre on the team you can always swap in whatever counters the opponent.
- Trap late in the fight. The in-game tutorial says the weaker a Magikmon is, the easier it is to capture.
- Do not waste traps on trainers. Magikmon owned by other wizards cannot be captured, so save traps for wild ones.
- Free a slot before catching a seventh. The team holds six; the game will ask you to release one if you capture more.
- Carry an antidote. It is the item that cancels the VENOM state; a different item clears HACK.
Who is Magikmon for?
Monster-collecting RPG fans
Players who like catching creatures, building a party and planning around type matchups.
Phone players
The portrait layout and tap-to-move input work with the phone held in one hand.
Players who want a story with an ending
Eight named chapters give the adventure a clear start and finish instead of an endless loop.
Progress, levels and the team
Magikmon has no points total. Progress is measured by the chapter you have reached and by your team: Magikmon gain levels from battles, and a teacher who beats you tells you to level up before trying again. A captured creature fills one of six team slots, and the bestiary records the 15 species you can meet. Each of the three save slots keeps its own run.
Frequently asked questions
What is Magikmon?+
Magikmon is a free browser RPG by Ravalmatic about a student at a magic school who catches and trains creatures called Magikmon. Battles are turn-based, and the story is split into an introduction, six chapters and a final chapter.
How do you catch a Magikmon?+
Weaken a wild Magikmon in battle, then use a magical trap on it. The tutorial teaches you to craft the trap, and a weaker target is easier to capture.
Which Magikmon class beats which?+
Classic beats Spectre, Tech beats Classic, and Spectre beats Tech. Matching your creature to the opponent's class is the main way to win hard fights.
How many Magikmon can be on your team?+
Six. If you capture a seventh, the game asks you to let one of the others go before it joins.
Can you play Magikmon on a phone?+
Yes. GamePix lists it for desktop, phone and tablet browsers, and its 600 × 800 portrait layout fits a phone held upright.
Privacy
The Magikmon frame on this page is served by GamePix, which also chooses and runs any ads shown in it; What Games Play has no control over those ads. You can play without creating an account.
Three save slots are waiting
Start a new game, pick your first Magikmon and take on the school's teachers.
↑ Play Magikmon











